Primer was originally a space for kids to pursue their passions through clubs. Kids could join various interest-based clubs on our platform like Naturalists and Gamers. We started exploring 3rd-party led clubs and found Chess4Life. We partnered with them to create a Chess Club on Primer.
Many of the most popular chess platforms aren’t kid-friendly. For example, Lichess is one of the best chess platforms, but they don’t have spaces for kids to discuss and play with each other. The internet can be a scary place! Chess4Life got around it by creating accounts for every kid in their classes and putting them on “kid-mode” that limited all chat and social features on Lichess. This isn’t an ideal solution and not as exciting for kids to interact with. But Primer was well-positioned to tackle this problem as an online space only for kids.
I’m not a chess player so I learned a lot of chess design from Lichess and Chess.com. I started playing more and solving puzzles to figure out what’s intuitive and what’s not. It was a pretty fun way to learn about the problems, but also very hard! Chess is not an easy game…
In phase 1, I designed the basic features of a chess platform: playing a friend and computer, chess profile, and chess tournaments.
So, what did I design that was different from Lichess? What did I have to consider from the kid platform lens? There are two things!
Primer already had social features like rooms, channels, and profiles for kids. I wanted to see how chess could live in those systems. Kids could now play chess in a room, while chatting with their opponent! Spectators could also join to watch games. Lichess could never.
I wanted Chess club to be for all levels. The future ideal state was to create guides with Chess4Life for kids to learn chess in the club as well. The team was only able to get to a little onboarding before the club closed, but I hoped to use this onboarding survey to understand what kind of content to create.
I tested tournaments a few times with the Chess4Life classes. It went smoothly! Kids enjoyed the ability to chat (maybe a little too much) and explored rooms. And then, I started weekly tournaments with Chess4Life and Primer kids, with prizes! Our first winners below :~)
Kids enjoyed the ability to chat freely (maybe a little too much) and slowly explored rooms.
I noticed a few problems:
Some ideas I designed to solve said problems:
Unfortunately, we didn't get to these as Chess club came to a close :(
We stopped our partnership with Chess4Life after a few months as we felt that the opportunity was hard to grow for our team at the moment. I invested a lot into this club and felt like it had potential. Chess is one of those activities that's engaging, for all ages, and builds critical thinking skills – all great for our kid community! I also believed a third-party partnership was advantageous for our team. Outsourcing the expertise and content of a club was genius (and it also making the club more legit for kids). I fought for Chess club to stay open, but at the end of the day, microschools became our priority. We ended up shutting down all of our clubs.
I fought for it to stay open, but at the end of the day, microschools became our priority. We ended up shutting down all of our clubs.
Anywho, learning chess was really fun. I was able to empathize on a deeper level as I played chess, experiencing firsthand the best and worst parts of online chess. It's a good sign when most of the features you design are features you want to use.
I also unlocked a new skill: designing 3D chess pieces on Illustrator. I felt so powerful?